//-----------------------------------------------------------
//
//-----------------------------------------------------------
class FireballProjectile extends ShockProjectile;

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();

	if (ShockBallEffect != None)
    {
		if ( bNoFX )
			ShockBallEffect.Destroy();
		else
			ShockBallEffect.Kill();
	}
}

DefaultProperties
{
   DrawType=DT_StaticMesh
   StaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
   Texture=None
   DrawScale=0.300000
   Skins(0)=None
   LightHue=21
}
